This time a maximum of 3 buy-ins is allowed for the buy-in highscore). The replay value changes based on the last score (replays and end numbers award credits that can be used for buy-in games. There's a slideshow of wonderfully rendered close-ups of table features and online table rules are presented on the same kind of metal plaque that is found on real machines. Imagine that! It's even possible to accidentally hit the cover glass with the ball. That's because of the detailed table manual that is written like an actual owner's manual and the unique and highly realistic operator's menu allowing to view audits (statistics) and histograms, modify dozens of "factory settings" and even the testing of solenoids, lamps etc. For the first time a pinball computer sim actually feels like owning a pinball machine. Timeshock! right now is the only one in its class and though it's similar to The Web in many ways it improves on just about everything. Timeshock! is the successor to The Web and the second game in the Pro Pinball series, developed by "Another Cunning Development", a group of pinball owners and enthusiasts who cares and it shows. This is the game that tops all the others and forced me to up the rating scale ceiling from 5 to 6. Absolutely realistic ball physics and pinball environment. Dot matrix display with excellent animations. Various highscore categories including grand champion, ramp champ and master of time and highscore code generation for competing on Empire's Web site (careful: the code can only be retrieved right after a game and V1.07 is now required for posting). Various play modes from novice to tournament. 4 players, 3 balls per game, realistic left/right/up table nudges and fully configurable keys. Supports resolutions up to 1600x1200 pixels at 24-bit color if your video card can handle it but looks gorgious at more moderate settings too. Non-scrolling fullscreen 3D view at three different view angles plus 2D overhead view. Single-table package with a time travel theme and a solid story behind it.
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